Entertainment

Woman Breaks World Record for Longest Time Spent on a Single Video Game Level

A woman has officially entered the Guinness Book of World Records for the longest continuous playthrough of a single video game — all of it spent on the same level of It Takes Two. She has not yet completed a third of the game.

“I’m Getting the Hang of It”

The record-holder, identified only as D, began playing the cooperative adventure game with her boyfriend several years ago. What was meant to be a casual evening activity became an endurance event of historic proportions. She remains stuck on the same level, which requires synchronized platforming jumps between moving platforms.

“I think I’m really close this time,” D reportedly said, a sentence her boyfriend confirmed she has repeated on every single session since they started.

Her boyfriend declined to comment on the gameplay itself but noted that in the time since they began, he has completed a professional training, changed careers, bought a house, adopted a dog, started therapy (twice!), and recently proposed — though D asked him to wait until she finishes the level before giving an answer.

A Shared Experience

The couple’s story has resonated across social media. Dozens of men have come forward with similar accounts.

“I don’t remember when we started,” said one man in a video that has since gone viral. “I just know I had hair when we did.”

Another reported that he had gone through two jobs and a midlife crisis while waiting for his girlfriend to land a single jump. “She keeps saying ‘one more try.’ I’ve heard that phrase more than my own name,” he said.

A support group called Waiting Players Anonymous has reportedly gained thousands of members in recent days.

An Industry in Crisis

The gaming industry has responded with alarm. If a single title can occupy a player for this long, the economic model of releasing new games may be fundamentally broken.

“Why would we invest in developing new titles when one game can apparently last a lifetime?” said an executive at a major studio, who asked not to be named. Several publishers have reportedly frozen upcoming projects while they assess the implications.

Shares in major gaming companies dropped following the news, as analysts warned that the concept of a “game backlog” may soon become obsolete — not because players are finishing their games, but because they never move past the first one.

The developers of It Takes Two have not issued a formal statement, though an internal source said the team was “both proud and deeply concerned.”

No End in Sight

When asked if she planned to take a break, D said absolutely not. “I can feel it,” she said. “This is the run.”

Her boyfriend was last seen assembling a bookshelf in the other room.